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![]() | Wyjaśnienie pojęć - LEGENDA | ![]() |
JackieL
TN Mod
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WERSJA PSX EXTREME:
1 left punch 2 right punch 3 left kick 4 right kick f tap forward F hold forward d tap down D hold down b tap back B hold back u tap up U hold up d/f tap down forward D/F hold down forward d/b tap down back D/B hold down back u/f tap up forward U/F hold up forward u/b tap up back U/B hold up back qcf quarter circle forward qcb quarter circle back hcf half circle forward hcb half circle backNotations FC full crouch animation WS while standing up N joystick in neutral WR while running SS side step either way SSL side step to left SSR side step to right [ ] optional command , followed by ~ immediately after + at the same time ( _ ) or < delayed input = next in sequence ° push and hold button : requires just frame input Grounded Postions PLD play dead position face up & feet away KND knockdown position face up & feet towards SLD slide position face down & feet away FCD face down position face down & feet towards Move Properties BT - your back turned to the opponent FF - face forward towards opponent OB - forces opponent's back to face you OC - forces opponent into crouch OS - forces opponent's side to face you JG - juggle starter BN - bounce juggle starter RC - recover crouching after a move RCj - joystick modifier, need to hold D during the move to RC CH - requires a counter hit DS - double over stun (ex. Kazuya WS+2 counter hit) tap f to escape in most cases, you can usually launch opponent FS - fall back stun (ex. Kazuya WS+2) tap f to escape in most cases, you can usually launch opponent MS - minor stun (ex. Kazuya d/f+1, Paul SS+3) in most cases doesn't lead to guaranteed hits KS - kneel stun (ex. Kuma d/f+1+2, Kazuya f+4) in some cases you get a free launcher CS - crumple stun (ex. Bryan b+2,1, Kazuya b+4) animations vary, a jab will usually start a combo CF - crumple fall (ex. Craig u/f+1+2, Yoshimitsu b+1+4) opponent slowly falls to KND position CFS - crumple fall stun (ex. Kazuya f+1+2, Law f+2~1) slow crumple stun to the ground, combo possible at time BS - block stun (to attacking character, ex. Law d/b+4) SH - stagger hit (ex. Devil d/f+2) GB - guard break (usually one or two hands go up in the air) TC - technically crouching during the move TJ - technically jumping during the move # - see corresponding footnote [2] - hit modifier (eg RC[2] property applies to 2nd hit) b - Block modifier (eg. OCb opponent crouch on block) c - CH modifier (eg. JGc is a juggle starter on counter hit) co - crouching opponent modifier (eg. KSco) cco - CH on crouching opponent modifier (eg. FScco) Hit Ranges l - hits low (block d/B) m - hits mid (block h - hits high (block b or duck) L - hits low and grounded opponents (block d/B) M - hits mid and grounded opponents (block H - hits high and grounded opponents (block b or duck) Sm - hits special mid (block d/b or ! - unblockable hit <!> - unblockable hit which can be ducked [!] - unblockable hits grounded opponents T - throw " - indicates block point in string hits Extra Combo Conventions cc - crouch cancel tap u or f,f while crouching cd - crouch dash f,N,d,d/f (usually) iWS - instant while standing d,d/b,N_d,d/f,N (usually) wgf - wind godfist f,N,d,d/f+2 ewgf - electric wind godfist f,N,d~d/f+2 tgf - thunder godfist f,N,d,d/f+1 big - big character combo only works on big characters ( ) - missing hit is required for the next hit Character Specific Conventions BDS - bad stomach Dr. Bosconovitch FB - fall back Dr. Bosconovitch EFB - electric fall back Dr. Bosconovitch EFF - electric fall fake Dr. Bosconovitch HSP - handstand position Eddy Gordo RLX - relaxed position Eddy Gordo AOP - art of phoenix Ling Xiaoyu - Lei Wulong RDS - rain dance stance Ling Xiaoyu LFF - left foot forward Hwoarang RFF - right foot forward Hwoarang LFS - left flamingo stance Hwoarang RFS - right flamingo stance Hwoarang VTS - vale tudo stance Craig Marduk DSS - dragon sign stance Marshall Law DFS - dragon fake step Marshall Law HMS - hit man stance Lee Chaolan - Violet HBS - hunting bear stance Kuma - Panda ROL - prowling grizzly roll Kuma - Panda CRA - art of crane Lei Wulong SNA - art of snake Lei Wulong TGR - art of tiger Lei Wulong DGN - art of dragon Lei Wulong PAN - art of panther Lei Wulong DRU - drunken master Lei Wulong INS - indian sit Yoshimitsu FLE - flea stance Yoshimitsu DGF - dragonfly stance Yoshimitsu MED - meditation Yoshimitsu CES - clockwise evasive spin Julia Chang KNP - kenpo step Feng Wei SDW - shadow stance Raven CDS - crouching demon stance Jin Kazama ALB - albatross spin Steve Fox DCK - ducking Steve Fox SWY - sway Steve Fox, Paul Phoenix LWV - left weave Steve Fox RWV - right weave Steve Fox FLK - flicker Steve Fox SIT - sit down Ganryu - Kuma - Panda CJM - chaos judgment Anna HPF - haze palm fist Asuka LCT - leg cutter Asuka [link widoczny dla zalogowanych] |
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